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Mesh Morpher

Pug Life Studio - 代码插件 - 2020/04/07

Mesh Morpher allows you to create/remove/modify morph targets easily from within the Unreal Engine Editor.

  • 支持的平台
  • 支持的引擎版本
    4.24 - 4.27, 5.0
  • 下载类型

Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor.

This plugin is under continuous development and improvement.

Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions or you can submit Here.

Getting started videos: Here

Cool Project that's using Mesh Morpher: Here

Made by Users:


Houdini, MetaHumans and Mesh Morpher

Customize a Metahuman Character - Course by RealtimeGraphX

Mesh Morpher 2.0.6 is Live! (06/06/2022)

  • [MM-222] Fixed a bug where GetMaxGroupID() in UMeshMorpherMeshComponent was not displaying the correct sections count
  • [MM-223] OBJ and FBX importing now both use the FBX module in Unreal Engine. In Mesh Morpher now you can see one option, Create From Mesh Files which allows users to select both FBX and OBJ file formats. OBJ quad meshes behind the scenes are still processed by the old OBJ importer

Mesh Morpher 2.0.5 is Live! (06/02/2022) This version is available for UE 5.0.0 and higher.

  • [MM-220] Enhanced OBJ export functionality. Implemented the ability to append additional skeletal meshes to OBJ output allowing users to attach bodies to heads and so on. See notes.
  • [MM-221] Fixed a bug where changing the selected skeletal mesh while a dialog box was open wouldn't close the dialog box.

Notes: There are various options available now for OBJ export functionality, allowing users to weld exported mesh based on the given parameters or group additional meshes into separate Objects.

These enhancements aim to ease up and simplify workflows.

Mesh Morpher 2.0.4 is Live! (05/28/2022) This version is available for UE 5.0.0 and higher.

  • [MM-215] Tools Material Mode selection is now saved and persistent
  • [MM-217] Fixed a bug in Create Morph Target from FBX Files widget when changing the Coordinate System or any of the Axis wouldn't show up the progress bar
  • [MM-218] Switched Versioning URL to new host. If users don't update to the latest version 2.0.4 they will not receive any further notifications about new versions.

Mesh Morpher 2.0.3 is Live! (05/09/2022) This version is available for UE 5.0.0 and higher.

  • [MM-211] Implemented the ability to select boundary vertices
  • [MM-212] Implemented the possibility to create Morph Targets from FBX files. See notes.
  • [MM-213] Cleared files from unnecessary includes.
  • [MM-214] Fixed a bug where OBJ importer wouldn't process quad meshes correctly 
  • [MM-216] Implemented RebuildTangentBasis in baking Morph Targets to Skeletal mesh. Hopefully this will generate more consistent baking results.


Creating Morph Targets from FBX files has been implemented to remove the need to import the FBX files in the engine first, which is causing vertices count/order inconsistencies by getting the meshes optimized by the Engine.

Mesh Morpher is only attempting to get the highest vertex count LOD(LOD0) when importing FBX files.

This has been tested with FBX files exported from UE, Maya and Blender.

This functionality is still experimental so please don't hesitate to report back with issues and suggestions.


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  • Create Morph Targets
  • Delete Morph Targets
  • LOD Support (Morph Targets are reflected on all mesh LODs)
  • In-Editor Mesh deformation
  • Easy to use UI
  • Works with any Skeletal Mesh
  • Copy Morph Targets to another mesh
  • Merge Morph Targets
  • Rename Morph Target
  • Duplicate Morph Target
  • Export Morph Targets to Static Meshes
  • Bake Morph targets into Skeletal Mesh
  • Standalone Morph Targets
  • Symmetry Editing
  • Bulk Copy
  • Change Pose
  • Reference Skeletal Mesh
  • Create Morph Target from Selected Pose
  • Create Morph Target from a Mesh
  • Blueprint Tools
  • Import Morph Targets from Obj/FBX Files (Experimental, CC3, Meta Humans and more)
  • Vertice masking (>4.26)
  • OBJ Export

Tool Types:

  • Move
  • Smooth
  • Sculpt
  • Sculpt Max
  • Inflate
  • Pinch
  • Flatten
  • Plane
  • Restore
  • Transform

Code Modules:

  •  MeshMorpher [Editor] [Win32/64]
  •  MeshMorpherRuntime[Runtime] [Win32/64, Android, Linux, Xbox One, Playstation]

Number of C++ Classes: 22

Network Replicated: N/A

Supported Development Platforms: Win32/64

Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation

Support: Here

Art Station: Here