Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor.
This plugin is under continuous development and improvement.
Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions or you can submit Here.
Mesh Morpher 2.0.6 is Live! (06/06/2022)
Mesh Morpher 2.0.5 is Live! (06/02/2022) This version is available for UE 5.0.0 and higher.
Notes: There are various options available now for OBJ export functionality, allowing users to weld exported mesh based on the given parameters or group additional meshes into separate Objects.
These enhancements aim to ease up and simplify workflows.
Mesh Morpher 2.0.4 is Live! (05/28/2022) This version is available for UE 5.0.0 and higher.
Mesh Morpher 2.0.3 is Live! (05/09/2022) This version is available for UE 5.0.0 and higher.
Creating Morph Targets from FBX files has been implemented to remove the need to import the FBX files in the engine first, which is causing vertices count/order inconsistencies by getting the meshes optimized by the Engine.
Mesh Morpher is only attempting to get the highest vertex count LOD(LOD0) when importing FBX files.
This has been tested with FBX files exported from UE, Maya and Blender.
This functionality is still experimental so please don't hesitate to report back with issues and suggestions.
* SUPPORT RULES *
Number of C++ Classes: 22
Network Replicated: N/A
Supported Development Platforms: Win32/64
Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation