The Maze Generator is a single blueprint actor that you can drag into your third-person project level in order to create a random navigable maze. It uses the Aldous-Broder algorithm to ensure a clear path from entrance to exit, and provides 5 parameters with which to change the look and feel of each maze: size (x and y), path width, wall height and wall style. We have worked to develop a blueprint with a simple structure and detailed commentary to assist developers in following the underlying process of maze generation.
We intend to incorporate additional maze generation algorithms and features as this product evolves, but offer it here at a reasonable starting price so that early adopters can benefit from future changes whilst avoiding potential price increases.
The gallery images above feature Quixel Megascan textures that are freely available through the Quixel Bridge, however, this asset pack comes complete with our own wall/hedge meshes and textures.
v1.1 - released 22/10/2023
Number of Blueprints: 2
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
* Note that large mazes using the hedge wall-type can impact performance.
Documentation: Maze Generator Introduction
Tutorial: Watch Here