MatBatchUEr

NT Entertainment - 8月 10, 2016
4
5颗星(总分5颗星)(4个评分)
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Automatically create Instanced Materials for large numbers of textures, placing basecolor/normal/roughness/etc in the correct parameter slots regardless of the shape or complexity of your parent Material.

  • 支持的平台
  • 支持的引擎版本
    4.11 - 4.26
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。
Preview: youtu.be/gfgYWJND_xs

MatBatchUEr examines the content browser directory (and subdirectories) of your choice for textures, testing to see if they match any of the patterns you've described and sorting them accordingly. Everything that doesn't match a known pattern gets treated as belonging to the default parameter you've selected. It will then use a base material of your choice as a pattern to create material instances for every 'group' it finds, where you want them, keeping directory trees intact.

技术细节

Simple click and play plugin that doesn't use any outside libraries or 3rd party solutions.
Looks for texture parameters in the following chains:
- Base Color
- Normal
- Specular
- Metallic
- Roughness
- Emissive Color
- Subsurface Color
- Opacity
- Opacity Mask
- World Position Offset
- World Displacement
- Tessellation Multiplier
- Ambient Occlusion
- Refraction
- Pixel Depth Offset

Platforms Tested: Windows