Now you can finally use Flipbook on the meshes in the particle system and with new looks to!
This Master Material ("Master_FlipbookVFX") lets you finally use Flipbooks on Mesh Type particles for shaped slashes, half sphere explosions, or any mesh of your choice. But that's not everything, you can also have the access to multiple tools to modify the looks of your Flipbook sequence. Even without any Flipbook the Material itself provides enough dept to create a lot of new types of shaders with just few Textures and some parameters, making it perfect for creating meshless VFX like a CPU fire particle for example.
This whole Master Material ("Master_FlipbookVFX") comes with a lot of tools and most of them are parameters that can work perfectly with BP/Code if needed, some of them are linked to the life of the particle system and Dynamic Parameters. For more information on the topic you have 3 Maps at your disposal to guide you trough the 3 of the most important parts of the Material:
Features:
Number of Effects: 30
Number of Textures: 64
Number of Materials: 16
Number of Material Instance: 70
Number of Blueprints: 9
Number of Meshes: 20
Important/Additional Notes:
Any Questions/Suggestions: [email protected]