VR4D - 角色 - 2021/10/18

Marta is a modern, optimized character based on real scan data and integrated with the Epic human pipeline.

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Marta is a character based off real scan data, dressed in a scanned, photoreal clothing set, optimized and rigged to the standardized Epic skeleton for easy integration into the existing community pipelines.

Showcase video: https://www.youtube.com/watch?v=SibchSvNl40

The character contains a facial blendshape based rig with example mocapped animations and is derived from the very own digital human/metahuman shader pipeline from Epic games, designed to match the visual quality of other metahumans in your scene.

NOTE: The performance in the cinematic preview level is largely influenced by the lighting methods used, therefore it should not be used to judge the performing levels of the character itself.



  • Photoscanned clothing
  • Realistic Facial blendshapes
  • Metahuman shader pipeline
  • Optimized and rigged for the standard UE4 humanoid skeleton

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes

Number of Animations: 12

Animation types (Root Motion/In-place): In-place

Number of characters: 1

Vertex counts of characters: 120K

Number of Materials and Material Instances: 10 Jana specific

Number of Textures: 90 (12 Jana specific)

Texture Resolutions: 8K,4K,2K,1K

Supported Development Platforms:

Windows: Yes

Mac: Yes