Persona of a humanoid lion
The model 4 sets of unique textures for each armor and body
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
animation;
shield and sword;
7x sword_shield_attack
1x block
1x block idle
1x death
3x idle
2x impact
2x rage
1x run
4x walking
two_swords
5x two_swords_attack
2x idle
1x impact
1x run
2x walk
monster
5x monster_attack
1x dying
2x hit
5x idle
2x Jumping
1x rage
4x walking
1x run
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bones: unrealhea_R, unrealJaw_M, unrealtail7_R, unrealtail1_R, unrealtail2_R, unrealtail3_R, unrealtail4_R, unrealtail5_R
Animated: (Yes)
Number of Animations: 54
Animation types (54/0):
Number of characters: 1
Vertex counts of characters: 56831
Number of Materials and Material Instances: 16/16
Number of Textures: 47
Texture Resolutions: (head x4096 bodi x4096 armor x4096 hair x2048 sword x2048 shild x2048)
Supported Development Platforms:
Windows: (Yes)
Documentation: No