Landscape Deform Basic

MultiUp - Game - 2021/10/06

Landscape Deform Basic. This is a replacement for standard tessellation, using Virtual HeightField Mesh for Displacement.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Landscape Deform Basic. This is a replacement for standard tessellation, using Virtual HeightField Mesh for Displacement.

Preview in UE4 test

Preview in UE5 test


You can warp the Landscape for snow or mud, use the material to get Depth. No Actor needed for RVTexture, no spawn.

This project is for study and understands how to do it, now there is no information, how, without the usual tessellation, to make the runtime deformation.


I created this project to learn runtime deformation in UE5, or an alternative to standard tessellation in UE4.

There are problems in UE5 with the correct rendering of the Virtual Height Field Mesh polygons that I will try to fix.

We know that UE5 is in early access, possibly because of this there are glitches in UE5, and in UE4 there are no such problems. I hope that when UE5 is updated, all glitches will disappear, and it will work at least in UE4.

The project will be updated.


All questions in Discord.

My Channel on YouTube.

技术细节

Features:

  •  Landscape deformation in real-time.
  •  Support UE5 (Bugs and Glitch)
  •  RVT, VHM, Screen Capture.

Number of Blueprints: 4

Number of materials: 4

Network replication: No

Supported development platforms:

Windows: Yes