Komodo Quest System is an easy to use questing framework built for both blueprints and c++, It is designed to support any type of quest, challenge, or mission.
For support or questions, join the discord: Discord Link
For Written Documentation: Google Docs
For Video Documentation: Youtube Link
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The Komodo Quest System is a framework for building out quests of any kind including but not limited to challenges, side missions, main story missions, procedural missions, and more. It supports using data tables, modular delegates(Event Dispatchers) that can be used in any blueprint or class with an event graph(No casting required!), quest specific progression, saving/loading of quest data/progress, and more.
All of this is wrapped up in a single node that can be accessed from anywhere and persists the data between levels and game sessions, the plugin also comes with an objective system where you can place objective markers and text in different parts of your game from actors, widgets, characters, etc. and control them easily. Objectives also integrate directly into Unreal Engines localization system.
DISCLAIMER: Reviews are not for support, if you need support please join the discord, email me on the seller page, or use the questions tab. I try to respond within 12-24 hours to all support requests.
Features:
Code Modules:
Number of Blueprints: 18(For Demo Content)
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, iOS, Android
Documentation: https://docs.google.com/document/d/13WdLZYyHJFPSXK29J6vDRBejZoLEaCr7W2LZ0dsdWg8/
Important/Additional Notes: