Current Version: v2.0.2 with GoreSystemV2
Compatible with SKModular Plugin
GoreSystemV2 Documentation (NEW!)
This plugin allows you to simply dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
It is highly customizable but also really easy to use and functions are fully exposed to blueprints!
2x C++ Components [GoreSystem] [GoreSystemV2] you can use in any actor with a skeletal mesh component
1x C++ Actor Class [CPP_Tool_Master] used to create broken body parts
2x C++ AnimInstance Classes used to set correct position and enable physics to BodyParts
114x Blueprint Functions (+5x new GoreSystemV2)
Several assets examples including Particles and Niagara Systems, Materials, Textures
This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.
This plugin is also replicable so you can use it with your multiplayer games.
- Niagara (UE4.25+)
C++ Classes: 6
Network Replicated: Yes (see documentation)
Languages: English, Italian
Example Project: Plugin's content folder
Additional Notes: Please report any bug or suggestion, remember to rate!