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temperate Vegetation: Spruce Forest

Project Nature - 道具 - 2019/04/29

This spruce tree asset provides you with a collection of interactive & optimized tree models to make a natural looking forest.

  • 支持的平台
  • 支持的引擎版本
    4.19 - 4.27, 5.0 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

This game ready asset provides you with a collection of interactive spruce trees (Picea abies).

The key of this asset is to have a cinematic looking but optimized trees for your next gen game!


[cinematic Trailer]

[interaction Trailer]

[performance Trailer] [NEW!]


Features and content:

This asset contains a number of 15 different tree meshes, showcasing different growth stages.

All tree parts are photoscanned separately and redesigned in a natural looking way.

Wind animation and interaction between character/animals/NPCs is fully made shader based!

Only 2 parameters to controll the whole wind settings of all placed foliage.

The interaction is replicated for multiplayer usage and easy to setup.


Performance optimization:

All plant parts are modeled on their own and as compact as possible.

For each big trees, there is a high and low vertex count version to fit the needs of your game.

That results in less quad overdraw and less shader complexity.

Optimized imposter for large landscapes without culling.


For the best possible support for this and many other products join our Discord!

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技术细节

Features:

  • Project Nature Wind System 2.0:
  • only 2 parameters to change the wind animation of your whole vegetation
  • fully shader based
  • Project Nature Interaction System 2.0:
  • multiplayer replicated animations
  • support for NPCs, animals or physicals
  • fully shader based

  • easy customizable master materials
  • [2] Maps (big content showroom & interaction showroom)
  • [1] seamless forest ground texture set
  • [2] different needle leaf albedo textures
  • moss and snow blending materials
  • [7] big, [3] medium & [4] small trees
  • high and low vert count trees


Texture Sizes:

  • [1] Texture sets in (4096x4096) ground
  • [7] Texture sets in (4096x4096) imposter
  • [3] Texture sets in (4096x4096) tree


Collision: Yes

Vertex Count:

  • small trees: [LOD0 650-187] to [LOD3 84-21] average [LOD0 420]
  • high vert trees: [LOD0 33k-21k] to [LOD3 16k-5k] average [LOD0 25k]
  • low vert trees: [LOD0 23k-7k] to [LOD3 5k-2k] average [LOD0 14k]

LODs: 4 + Imposter

Number of Meshes: 14

Number of Materials and Material Instances: 5 Master Material, 120 Instances, 4 Material Functions

Number of Textures: 42

Supported Target Build Platforms: PC - Xbox One - PS4 - Switch - VR

Platforms Tested: PC

Documentation: Yes [Documentation]