Blueprints only system that handles the player's health status and display blood effects on instant hit and global health.
Feature video and Unreal sample maps with IED integrated here:
https://www.youtube.com/watch?v=s-mxcx2TNy4&t=4s Featurette Video
https://www.youtube.com/watch?v=skCdP0TOidY IED integrated in Highrise map sample
On instant hit a blood splat is overlayed on the camera together with a camera shake effect and a grunting sound. The blood splatter appears and disappears progressively following a timeline.
Following the health value another blood material will fill progressively the camera.
It features also distress effects when health is under a critical values (user determined) like chromatic aberration, camera bobbing and swiveling, heartbeat sound and slower walk speed.
It has also a Hud with a health progressive bar that can be easily enabled or not based on a level blueprint widget.
Every blueprint node group is fully commented.
A demo map with AI bots chasing the player is provided as well as full documentation on integration in existing projects.
Number of Blueprints: 3 (First Person Player, Projectile, Medikit)
Input: Gamepad, Keyboard, Mouse
Network Replicated: (No)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)