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Input Live Recorder

Pentangle St. - 代码插件 - 2024/08/12
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Input Live Recorder allows user to record, save and use Input Combos for Action Games

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。
INPUT LIVE RECORDER


1 MIN OVERVIEW

10 MIN TUTORIAL


Input Live Recorder allows user to record, save and use Input Action combos for action games.


[IMPORTANT]

Both KEYBOARD and GAMEPAD are supported!


RECORDING AND SAVING:
  • Go to Tools
  • Click on Input Live Recorder
  • Record Input Action combos
  • Click on Save session to save recorded Input Action combos to Input Live Session asset


[IMPORTANT]

Input can be recorded during gameplay!


USING:
  • Add Input Llive Component to your player controller class (in C++ or BP)
  • Bind to [OnInputLiveCallback] event of Input Llive Component to setup callback logic
  • Add Input Action events and register their events with Input Llive Component
  • Add all Input Live Session assets needed to [Sessions] property of Input Llive Component
  • Enjoy!


BONUS!
  • Interactive Input Live Virtual Keyboard
  • Interactive Input Live Virtual Joystick


SUPPORT/FEEDBACK

CHECK OTHER PLUGINS BY US

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TECHNICAL NOTES:
  • If it is needed to FILTER some values for Input Action create subclass of Input Live Action Filter class, customize its [IsAccepted] method and add this subclass to [FilterCollections] property of Input Live Session asset
  • If it is needed to MODIFY some values for Input Action (scaling, sampling, etc) create subclass of Input Live Action Modifier class, customize its [ModifyInputActionValue] method and add this subclass to [ModifierCollections] property of Input Live Session asset

技术细节

Features:

  • Allows user to record Input Action combos via Input Live Recorder
  • Allows user to save Input Action combos via Input Live Session assets
  • Allows user to use Input Action combos via Input Live Component

Code Modules:

  • InputLiveRecorder [Runtime]
  • InputLiveRecorderEditor [Editor]

Number of Blueprints: 24

Number of C++ Classes: 38

Network Replicated: No

Supported Development Platforms: Win64, Mac

Supported Target Build Platforms: Win64, Mac

Documentation: see full description above

Example Project: see plugin Content folder

Important/Additional Notes: