Detailed buildings of a shopping center and a city hospital with interiors and props.
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The finished building of a shopping center with a detailed interior design of shops, cafes and other premises, as well as the exterior of the building. Some of the stores are assembled and have interiors (watch the video), the rest of the stores are presented in the form of storefronts with posters. Behind the shops there is a corridor with technical rooms. Racks with goods (clothing, shoes, household appliances) are static Blueprints, in which individual 3D models are assembled. Also (as an example and for optimization purposes), some models are assembled into one using the "Merge Actors" command (indoor ventilation and some others).
Blueprints - interactive elevator, escalator, doors and gates, fountain, barrier, air conditioning on the roof.
The package contains a standard UE character, its blueprints contain the logic of interaction with the elevator and the doors of the building. When using your character, you will need to copy this logic into your player's blueprints.
The building is built of separate modular elements, if desired, you can change it at your discretion (length, width, number of floors).
The project includes:
Walls, windows, doors, roofs and other details for the construction of a shopping center building. Modular building models (walls, roof, floor), basically, have the right UV map and allow you to use any tile materials.
- Escalator (bluprint)
- Interactive elevator (bluprint)
- Doors, gates (bluprint)
- Inter-storey staircase
- External staircase (evacuation)
Detailed design of the interiors of shops and cafes. If necessary, you can add and create your own store interiors.
The Modular Hospital project includes:
· Walls, windows, doors, roofs and other details for building modular buildings.
· Modular ceilings (the luminaire is made of a luminous texture).
· 4 types of modular stairs (internal open staircase, closed staircase, external staircase, external vertical staircase).
· Furniture - office and medical furniture for creating and arranging the premises of a hospital building.
· Office equipment and computer equipment.
· Medical devices and equipment.
· Toilet room.
· Utility room with boxes, trash bins, cans, bottles and so on.
· Exterior elements (modular fence, modular road and parking, flower beds, bench, garbage can, barrier)
Number of Unique Meshes: Hospital - 372 ( Shopping Mall - 459 )
Collision: Yes (automatically, individual)
Vertex Count:
- Modular elements - beams, columns and wall panels (from 28 to 1052)
- Clothing models - (from 1713 to 35190)
- Shoe models - (from 1808 to 5669)
- Models of household appliances and electronics - (from 634 to 9061)
LODs: Hospital - 51 ( Shopping Mall - 131 )
Number of Materials and Material Instances: Hospital - 251 ( Shopping Mall - 314 )
Number of Textures: Hospital - 618 ( Shopping Mall - 565 )
Texture Resolutions: The resolution of the textures is varied (from 512 to 4096)
Supported Development Platforms: Windows
Documentation: No