All tools work on Windows, Oculus Quest (Android), Steam VR, and Oculus.
Flashlight and frame do not use post process or render target. Their logic is based on the material function, which creates the mask. Using this mask you can change materials. For example, change one material to another or change its visibility.
Everything can work in multiplayer and you create multiple copies of items. For example, 6 cameras, 2 frames, 3 flashlights, etc.
The asset is perfect for creating mystical games (like Amnesia, outlast, alan wake) or multiplayer detective stories (like Phasmophobia). You can also try creating puzzles, as the flashlight not only displays objects, but can also interact with them.
If you are only interested in the frame. And you are doing a single user project, then take a look at this asset - https://www.unrealengine.com/marketplace/en-US/product/portal-another-reality
Input: Keyboard, Mouse, VR, VR Controllers
Network Replicated: Yes
Supported Development Platforms: Windows, SteamVR, Oculus, Ouclus Quest (Android Except for one subject. More details)