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High-Performance Distant Mountain Mesh Pack(Nanite)

mingdoshop - 环境 - 2024/09/20
尚未评分

Nanite-optimized mountain mesh pack for distant landscapes. Procedural materials eliminate tiling repetition, and snow coverage can be easily toggled on or off, giving you full flexibility for any environment.

  • 支持的平台
  • 支持的引擎版本
    5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

🏔️ Nanite-Optimized Far-Range Mountain Mesh Pack

This mountain mesh pack is optimized with Nanite for efficient use in far-range environments, delivering high detail without compromising performance. Designed specifically for distant scenes, the mesh blends seamlessly into backgrounds, providing a realistic and immersive experience. 🌄


This product supports Nanite for Unreal Engine 5.0+


Key Features:

  • Procedural Materials: Eliminate visible tiling for natural-looking terrain, even over vast areas. 🌿
  • Customizable Snow Coverage: Easily toggle snow on or off, allowing you to create dynamic environments for different seasons or climates. ❄️⛅
  • Adaptive Materials: Adjust materials based on the terrain shape for greater control and variety in the environment. 🏞️
  • Optimized for Far-Range: Best suited for distant landscapes. May not provide the level of detail needed for close-up or indoor scenes. 🌍

Perfect for:

  • Games 🎮
  • Architectural Visualizations 🏙️
  • Virtual Productions 🎬

For more details, check out the video demo and other promotional materials here: [https://www.youtube.com/watch?v=xf8zhKe3KRw]. 🎥

To learn more about using this asset, refer to the documentation here: [https://mingtoe.notion.site/High-Performance-Distant-Mountain-Mesh-Pack-Nanite-_PDF-04af36c2e8f74f80b0913ba46e4cbc88?pvs=4]. 📄

技术细节

Features:

  • Nanite-optimized for far-range performance
  • Procedurally crafted materials with no visible tiling
  • Customizable snow coverage that can be toggled on or off
  • Suitable for distant landscapes, not close-up or interior use
  • High level of detail maintained in far-range scenes
  • Optimized for use in large-scale projects like games, visualizations, and virtual productions

Number of Unique Meshes:

  • 49 unique mountain meshes

Collision:

  • Yes, automatically generated (or custom/per-poly based on your setup)

Vertex Count:

  • Approximately 70,000 - 90,000 per mesh (adjust based on your product)

LODs:

  • Yes, automatically handled via Nanite

Number of Materials and Material Instances:

  • 1 Master Materials, 2 Material Instances

Number of Textures:

  • 13 textures

Texture Resolutions:

  • 4096x4096

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Important/Additional Notes:

  • Snow coverage is easily adjustable, providing flexibility for different seasonal settings.