Hell

GeorgeShachnev - 2021/07/15

To hell with this

  • 支持的平台
  • 支持的引擎版本
    4.19 - 4.27
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Video

How to use vertex paint in my projects (use Red channel to paint\erase emissive effects on ruins, cages and flesh trees)


An infernal environment with modular ruins, boiling lava, frightning statues, skeletons, cages, huge worms and larvae, tortured souls and a lot more!

技术细节

Features:


  • Burning wood material with VP and tessellation as a bonus
  • Most of the assets have Vertex Paint options
  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material and customizable tessellation.
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Game-ready environment





Technical Details


Number of Unique Meshes: 120

Collision: Yes, custom and automatically generated.

Vertex Count: 3-50k triangles on average

LODs: Yes

Number of Materials and Material Instances: 102

Number of Textures: 210

Texture Resolutions: 512x512 - 4096x4096

Supported Development Platforms:

Windows: Yes

Mac: Yes


Note:

Tessellation on lava can cause performance hit on some machines, so it is turned off by default.

To turn it on, open both LavaFlow materials and turn on tessellation in material properties.