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Grapple Component

Jon Van Dam - 蓝图 - 2020/11/28

Advanced tools for Character Interaction (synchronized animation and gameplay)

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.27, 5.0
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

The Grapple Component is used to create sequences where different characters are interacting. These interactions can assume any form, for example throws, finishing moves, revive animations or other cinematic sequences. During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage.


The Grapple Component supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.


Documentation - Tutorials - Content Examples Video/Playable - Discord

For more information, please contact support@jonvandam.com.


This toolkit is intended to add functionality to your project. It is not an asset pack containing production ready animations.

技术细节

Features:

  • Grapple Sequences with different participants 
  • Synchronized Animation
  • Sequence Camera (cinematic / animated camera during Grapple Sequence)
  • User Commands (processing Input through the Grapple Component)
  • Queued Events (functionality executing at specific times during the Grapple Sequence)
  • Animation Matching (adapting animations for different skeletal meshes, supported for skeletal meshes using UE4_Mannequin_Skeleton)
  • Repositioning (gradually changing transformation on Characters)
  • Generate and Synchronize Blendspace Coordinates
  • Apply Damage
  • Push / Launch Character
  • Replication (Networking / Multiplayer Support)


Number of Blueprints: 52

Input: n/a

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation

Special thanks: Jim Kroovy; Mr Mannequins Tools.