Goblin archer

Dmitriy Poskrebyshev - 2021/10/20
尚未评分

Real style goblin archer model for fantasy world.

  • 支持的平台
  • 支持的引擎版本
    4.20 - 4.27
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Video: https://youtu.be/xzluzzgxb6Y

Habitat is in a flat area with rare trees. There are few resources and food thus he is emaciated . There are bones, dried tree branches, scraps of fabric, skin flaps, stones. He is cowardly, attacks from afar. The clothes aren't all out of size and dilapidated from the time when he lived in more nourishing places, so it wrapped with patches of skin so that it does not dangle, the armor is made of animal bones.


Bow has own skeletal with animation shot. Arrow, quiver are static mesh. I watched videos on YouTube, this should be enough.

It uses EpicSkeleton. Extra bones doesn't influence other animation.

Extra bones: Eye, Tongue, Jaw, back sticks, quiver.


Textures:

  1. Boot, gloves- 1 set 2k
  2. Eye- 1k
  3. Hair-1k
  4. Arrow feather: 1k
  5. Nude full body: 4k
  6. Bone armor: 4k
  7. Bow, quiver, arrow -1set: 4k
  8. Trousers, vest, mask, hat:- 1 set: 4k

Polycount:

  1. Character: 59166 tris.
  2. Bow: 6387.
  3. Quiver: 2840.
  4. Arrow: 322.





技术细节

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of characters: 1

Vertex counts of characters: 59166

Number of Materials: 10

Number of Textures: 24

Texture Resolutions: (1k, 2k, 4k)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)