This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/).
This plugin exports glTF version 2.0, either to ‘.gltf’ (JSON) or ‘.glb’ (binary) files.
It supports export of
Alt 1: Export asset via Content Browser
Alt 2: Export current level via File Menu
glTF and the glTF logo are trademarks of the Khronos Group Inc.
Number of Blueprints: 0
Number of C++ Classes: 194
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: in markdown files in the Docs folder of the plugin or through following links:
To carry as much functionalities as possible from Unreal to the glTF format the plugin has implemented extensions some from Khronos that should be supported by most viewers and some that are custom to Epic.