Property expansion of custom event tags (Used in C++ and Blueprint), event system based on Event Tag (for deconstruction), similar to the use of Gameplay Tag.
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Global Event System V2(V3) Documentation: [Documentation]
Global Event System V2(V3) Video: [youtobe] [bibilili]
This plug -in contains in Attribute And Event System V3 . If you have already purchased Attribute And Event System V3 , please do not buy it repeatedly.
If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.
Update Log:
V3.2.1
V3.2.0
V3.1.0
V3.0.0 (coming soon)
V2.5
V2.2
V2.1
V2.0.1
V2.0
========================= Blueprint main event node =================================
Custom listening event node (supports network replication) (needs to call node EnableMessageEvent during BeginPlay).
Notify message event node: used to trigger all bound listening events, such as Widget updates when the health value changes.
Listening to message event nodes: This is similar to a blueprint function and can listen to the required events at any location
Features:
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints:0
Number of C++ Classes:30+
Network Replicated: YES
Supported development platforms: Win64/Mac
Supported target build platforms: Win64/Mac
Document: [Documentation]
Example project:
Important/Additional Notes: