Genesis Asset Rename V1.1

zhangruizi - 代码插件 - 2023/09/26

Advanced batch assets renaming tool. It can help you batch renaming your assets, including preview, rollback, customize your needs, etc. Big helper for your project assets.

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

中文:演示 / 文档 / 教程

English:Showcase / Documentation/ Tutorials


  • Are you frustrated that there is no batch renaming tool?
  • Are you upset that the bulk renaming tool doesn't have a preview feature?
  • Are you upset that the bulk renaming tool doesn't have a rollback feature?
  • Are you frustrated that the bulk renaming tool doesn't have a custom rule feature?


Functions

  1. Support add, replace, insert
  2. Support preview new characters, rollback according to history
  3. Support custom renaming rules using the Blueprint interface class
  4. Numeric characters can be converted to a customized format, such as A1 to A01, A_01, A001, and A_001

Efficiency

  1. Supports fast and efficient batch operations (faster than other renaming plugins)
  2. The script can be placed in the background to run, will not take up too much of your computer performance, and other work can be parallel

Applicability

  1. Suitable for all developers
  2. Support the right menu to open the panel according to the shortcut keys

Future

  1. World level asset renaming will be supported in the future
  2. You can right-click selected assets to perform additional operations, such as deleting them from the list, finding the target asset directory, and opening the asset, etc

Update

  • 2023.10.21 - UE5.3 - Add Element Numberic Trigger (Convert A123, A321, A213 to A_1, A_2, A_3)
  • 2023.10.10 - Fix the crash issue when opening

技术细节

Features:

  •  Batch renaming your assets (add, insert, replace)
  •  Preview your renamed assets
  •  Customize your own rules for renaming
  • Converts numeric characters to custom format numeric characters

Code Modules:

  •  GenesisAssetRename(Editor)

Plugin Information

  • Number of Blueprints: 2
  • Number of C++ Classes: 8
  • Supported Development Platforms: Win32, Win64
  • Supported Target Build Platforms: Win32, Win64

Documentation: Link

Important/Additional Notes:

  • This plug-in does not need to run the editor utility blueprint
  • The window can be opened in the right-click panel of any asset