GDXR UVRT Lite

GDXR - 蓝图 - 2024/08/12

GDXR UVRT Lite provides a smooth locomotion movement method and a variety of interactable actors specificaly designed with Mobile Virtual Reality in mind.

  • 支持的平台
  • 支持的引擎版本
    5.3 - 5.4
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。
  • 推广内容
    包含推广内容
    创作者已表明该数字内容旨在推广品牌、产品或业务(无论是自身还是他人的)。

Built entierly with blueprints and designed for mobile VR (Suitable for desktop). This template provides you with a starting point to build your own vr projects/games with ease. Although not as complex and as indepth as the GDXR UVRT project, it still provides everything you need to start building your own VR game/project.


This template is not replicated (Multiplayer is not setup).


(Im working on tutorials and documentation so they will be up soon).


Contents.

Movement

  • Ability to switch between teleport movement only and smooth locomotion with teleport movement. (Teleport is used by default).
  • Ability to switch between smooth rotation and snap rotation. (Snap Rotation Used by default).
  • Player can jump.
  • Examples of how to change movement and rotation at runtime.

Transitions

  • Load level with button press that includes VR screen fade example to fade in and out of levels.

Interactables

  • One hand pistol (Same as the default template).
  • Two handed Weapon Example
  •  Snap Grabbing and Free Grabbing Examples. (Default template).
  • Crank Wheel with UMG example for out putting value.
  • Crank Wheel That rotates back to it's original location with UMG example.
  • Slider Example With UMG example.
  • Joy Stick with actor movement example.
  • Pull lever with actor example
  • Push buttons, these change color when pressed.
  • Sliding Draw example.
  • Key Card example.

Misc

  • Player hands are set to hidden when you grab an interactable actor.

技术细节

Features: (Please include a full, comprehensive list of the features of the product)

Movement

  • Ability to switch between teleport movement only and smooth locomotion with teleport movement. (Teleport is used by default).
  • Ability to switch between smooth rotation and snap rotation. (Snap Rotation Used by default).
  • Player can jump.
  • Examples of how to change movement and rotation at runtime.

Transitions

  • Load level with button press that includes VR screen fade example to fade in and out of levels.

Interactables

  • One hand pistol (Same as the default template).
  • Two handed Weapon Example
  •  Snap Grabbing and Free Grabbing Examples. (Default template).
  • Crank Wheel with UMG example for out putting value.
  • Crank Wheel That rotates back to it's original location with UMG example.
  • Slider Example With UMG example.
  • Joy Stick with actor movement example.
  • Pull lever with actor example
  • Push buttons, these change color when pressed.
  • Sliding Draw example.
  • Key Card example.

Misc

  • Player hands are set to hidden when you grab an interactable actor.


Number of Blueprints: 25

Input: Enhanced input system with full motion controller support

Network Replicated: (No)

Supported Development Platforms: Android, windows, PSVR, OpenXR

Windows: (Yes)

OpenXR (All VR Headsets)


Documentation: https://dev.azure.com/GDXR/GDXR%20Ultimate%20VR%20Template/_wiki/wikis/GDXR-Ultimate-VR-Template.wiki/1/GDXR-Ultimate-VR-Template


Important/Additional Notes: