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GameplayEffectDataTable

GY - 代码插件 - 2024/08/02

You can use GameplayEffect through DataTable

  • 支持的平台
  • 支持的引擎版本
    5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Using GameplayEffect blueprints in our work can be very difficult to maintain, so with this plugin, we can use a DataTable to configure GameplayEffects. This will make it easy for us to maintain GameplayEffects.

The plugin is free and open-source on GitHub, but if you want to reward the author with a cup of coffee, you can also do it. Thank you all.

技术细节

Features:

  • You can customize GameplayEffect DataTable
  • You can customize UGameplayEffect
  • Can easily trigger GameplayEffects
  • Unified management of GameplayEffects

Code Modules:

  • GYGameplayEffectDataTable (Runtime Module)


Number of Blueprints: 0

Number of C++ Classes: 17

Network Replicated: (Yes/No) Yes

Supported Development Platforms: Windows (Other platforms should also work, we just haven't tested them officially)

Supported Target Build Platforms: Windows (Other platforms should also work, we just haven't tested them officially)

Documentation: Document

Chinese Document: Document

Blog: 谷雨Song - 知乎 (zhihu.com)

GitHub: GYGameplayEffectDataTable

Important/Additional Notes: Need C++