Using GameplayEffect blueprints in our work can be very difficult to maintain, so with this plugin, we can use a DataTable to configure GameplayEffects. This will make it easy for us to maintain GameplayEffects.
The plugin is free and open-source on GitHub, but if you want to reward the author with a cup of coffee, you can also do it. Thank you all.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 17
Network Replicated: (Yes/No) Yes
Supported Development Platforms: Windows (Other platforms should also work, we just haven't tested them officially)
Supported Target Build Platforms: Windows (Other platforms should also work, we just haven't tested them officially)
Documentation: Document
Chinese Document: Document
Blog: 谷雨Song - 知乎 (zhihu.com)
GitHub: GYGameplayEffectDataTable
Important/Additional Notes: Need C++