Gameplay Interaction

Nazake - 代码插件 - 2024/08/10
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A flexible, network-replicated interaction system framework based on the gameplay ability system.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

A flexible, network-replicated interaction system framework based on the gameplay ability system, enabling developers to create dynamic gameplay experiences with customizable features.


Note: This plugin requires the setup of gameplay ability system in your project with enhanced input handling to function properly. Check out the demo project source code for an example.


Preview: Watch Preview

Documentation: View Documentation

Support: Join Our Discord


技术细节

Features:

  • Supports instant and timed interactions by default.
  • Outline drawing around entities in the player's view.
  • Supports multiple interaction options with the ability to select options.
  • Supports playing montages, audio cues, and applying effects through interaction gameplay abilities.
  • Supports multiple interaction policies, including limited, unlimited, or specific interactors.


Code Modules:

  •  GameplayInteraction (Runtime)


Number of Blueprints: 18

Number of C++ Classes: 29

Network Replicated: Yes

Supported Development Platforms: Windows / Linux / MacOs

Supported Target Build Platforms: Windows / Linux / MacOs


Important: This plugin requires the gameplay ability system to be set up in your project with enhanced input handling. Check out the demo project source code for an example.