A flexible, network-replicated interaction system framework based on the gameplay ability system, enabling developers to create dynamic gameplay experiences with customizable features.
Note: This plugin requires the setup of gameplay ability system in your project with enhanced input handling to function properly. Check out the demo project source code for an example.
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Features:
Code Modules:
Number of Blueprints: 18
Number of C++ Classes: 29
Network Replicated: Yes
Supported Development Platforms: Windows / Linux / MacOs
Supported Target Build Platforms: Windows / Linux / MacOs
Important: This plugin requires the gameplay ability system to be set up in your project with enhanced input handling. Check out the demo project source code for an example.