Through the six components, complete walking, running, jumping, crouching, emergency stop and other sports, step IK, climbing and wall jumping. Help you quickly build the basic character movement system.
I always want to combine the action of the character with the input information perfectly, and produce a very smooth animation to make up for the rough and stiff feeling of many games at present. So we spent six months to develop the game toolkit system. From the beginning of mobile input, to the camera control, smooth camera movement.
Then to the role of the environment to produce a variety of scientific and effective interaction, this is my role manipulation of some of the research. It's also my interest. This system has conducted a very in-depth study on the input information, the role's judgment of obstacles, and the judgment of the environment. For example, when we face the slope, what action should we do, and the speed of our body should be slow uphill and fast downhill.
For example, when we move, every time we step on the ground, our feet will be absorbed to the footprints, so that we won't slide. There are many similar technologies. I hope you can open this project to help your development.
The tool is developed through the blue map library, the macro library, the role component library, and finally the role. The role itself does not have any variables, and everything is calculated by the role component, which can be quickly integrated into your working environment.
Finally, I hope you can enjoy the convenience brought by this project and rely on this basic project to bring better games in the future.
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