This edition of "Real scale satellite data" has been created for fully playable massive stages.
All the creation of this world has been based on processed satellite data.
The product has numerous parameters to customize the shader to your liking.
You can also paint the different layers on the terrain and then, bake the result to the mesh lods. For more information, check the documentation.
- 400 Km2 real scale terrain, completely playable
- Landscape Heightmap, and Weightmaps from processed Satellite Data
- Multiple parameters for texture variation
- Automatic Foliage with Landscape ColorMap
-Billboard wheat foliage
- Advanced Height blend
- Distance Tessellation
- Normal Variations
- Clouds Light Functions
- Landscape Mesh LOD System
1 PBR 4k grass textures, 1 PBR 4k wheat textures, 1 PBR 4k soil textures.
1 wheat, 1 grass, 2 trees.
Up to 8192
Collision: Yes (automatically generated)
Vertex Count: 229.197
Number of Meshes: 105
Number of Materials and Material Instances: 114 Materials, 8 Instanced Materials
Number of Textures: 342
Supported Development Platforms: PC/PS4/Xbox One
Supported Target Build Platforms: PC/PS4/Xbox One
Important/Additional Notes: Please contact me at email@example.com if you have any question