The intended purpose for this game-ready mesh is first-person shooters (FPS games). It is built in a similar fashion (in terms of polycount and texture budget) to modern AAA titles.
Textures can be downscaled for 2k to optimize performance if you intend to use this in a third-person game.
Number of Unique Meshes: 16
Vertex Count: 384 - 16846 (individual parts)
Number of Materials and Material Instances: 11 (includes materials for background)
Number of Textures: 43 (includes textures for background scene and UI)
Texture Resolutions: 4k and 2k