FPS on Startup

Loads FPS/MS Stats with the start of the Editor

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.4
  • 下载类型

Tired of turning on Frame Stats over and over again when launching your game engine? Here is a simple solution for those developers who prefer monitoring their basic Game-in-Editor performance.

Epic Marketplace restricts specifying the number of versions for the Code Plugins to 3, so here are a few more: 



Important to note! Those two are raw, not built. You have to put it in the \Plugin folder of some project you have, and build it for yourself. Then place the result in \UE_V.v\Engine\Plugins\Marketplace.



  •  Start displaying Stat FPS of the Viewport(Ctrl+Shift+H) automatically when the editor is fully loaded.

Code Modules:

  •  FPSinViewport(Editor)

Number of Blueprints: 0

Number of C++ Classes: 1

Supported Development Platforms: Win64, Linux and Mac