The FPS MCS aims to introduce you to the world of FPS with an intermediate player Blueprint with various features that can be used in your game, an example of UI, menu and interface, a basic but intuitive enemy AI to start your project of FPS. The hero can throw grenades, move freely, there is a bullet selection mode, ammo reload, slow motion effect for combat, damage and ammo system. Blueprints are commented to assist in new creation processes.
This is just a small step, the rest is up to you.
Demo FPS MCS: https://youtu.be/JPljT8V0bFc
Animations (Animation Starter Pack)
Character enemy (example template)
Weapons (example template)
Widget pause menu
Widget game over
Blueprint Combat System
Number of Blueprints: 20
Input: ( Keyboard, Mouse )
Network Replicated: (No)
Supported Development Platforms:
Documentation: Coming soon