Bake fluidsim to Flipbooks and Player Materials. Drive Niagara and Volumetric systems with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.
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Welcome to NinjaTools 1.71 - a baking toolkit for Unreal Editor 4 & 5, designed to keep the whole process
of VFX creation inside Unreal, encouraging users to build their own library of effect assets.
For responsive (non-baked) real time fluid simulation, see NinjaLIVE
For standalone flipbook player, see NinjaPLAY
Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation
Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data