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FluidNinja LIVE

Andras Ketzer - 特效 - 2020/12/19

Fast, responsive Fluid Simulation for Character and Environment VFX: sea, rivers, clouds, smoke, fire, sand, snow and foliage. Drive all dynamic systems with fluidsim.

  • 支持的平台
  • 支持的引擎版本
    4.20 - 4.27, 5.0 - 5.2
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Links: Manual / New Tutorial Vids & New Content / All Tutorial Vids / Showreels / Twitter


Welcome to NinjaLive 1.8.5.5: modular fluidsim for UE 4 & 5 that could be used for screen-space effects

and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.


Please note: learning ninja takes a week by going through the Manual, Tutorial Videos and included Levels.

Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Video

Test before purchase! Download the latest NinjaLIVE for free, at the Community Server *

(*see "Student Version" section on the left side-bar.)


Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture

For fluidsim baking, see NinjaTOOLS

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技术细节


Features

  1. Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles
  2. Local solver combined with pattern generators - to render infinite fields of responsive sand, water, fog
  3. Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
  4. Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
  5. Scalable: could be optimized for mobile devices or run a 4k sim container
  6. Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
  7. Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
  8. Sim buffers (density, velocity, pressure) exposed to RenderTargets
  9. Examples included (20+ tutorial levels, 10+ usecase levels)
  10. Compiling and packaging is tested on Windows and Android devices
  11. Important: NINJA IS NOT REPLICATED


Simulation Inputs

  1. Niagara Particles (position, velocity)
  2. StaticMeshes, PhysicsBodies (position, size and velocity)
  3. Skeletal Meshes (bone position and velocity)
  4. Textures and Materials (density, velocity)
  5. SceneCaptureCamera and Streaming video
  6. User gestures via mouse and touchscreen

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