Flanking System

Anthony Cavuoti - 代码插件 - 2024/06/02

Add node "AIFlankTo" to your Unreal Engine 5 project. This Node takes in an AI Controller and a target location then makes that AI Controller move to a location in a flanking / indirect path

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。
Flanking System

Flanking System adds the node "AIFlankTo" to your Unreal Engine 5 project. This Node takes in an AI Controller and a target location then makes that AI Controller move to a location in a flanking / indirect path.


The AI Flank To node allows an AI controller, when given a transform, to navigate towards it along a flanking path. Significantly, the AI controller strategically avoids the transform's cone of vision by taking a longer, more covert route.


What makes this stand out is its encapsulation within a single node. This design choice minimizes the technical knowledge required for its application, making it accessible and user-friendly.

技术细节

Features:

  •  Make AI controlled pawn move from current location to target location while taking a flanking path.

Code Modules:

  •  Flanking_System (Runtime)
  • Core (Runtime)
  •  CoreUObject (Runtime)
  •  Engine (Runtime)
  • InputCore (Runtime)
  • AIModule (Runtime)
  • NavigationSystem (Runtime)
  • Slate (Runtime)
  • SlateCore (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://flankingsystem.anthonycavuoti.com