Easy access of files & directories and delete or load them in runtime
This plugin will get its final update end of June.
Either if you need to load a specific file at runtime (i.e. loading in a json file), delete directories or specific files or simply read/write to a txt file, this plugin gives you access to these functions in C++ & Blueprint.
Error Messages will be written to the log so you can check for easier debugging.
All functions are widely accessible (in C++ and blueprint) and commented.
Features:
Code Modules:
Number of Blueprint Nodes: 8
Number of C++ Classes: 1 [FileManagerLib ]
Network Replicated: No
Supported Development Platforms: PC (Win)
Supported Target Build Platforms: Win64, Win32 (tested)
Documentation: Documentation
Example Project:
Important/Additional Notes: I will support older engine versions if requested.