Fantastical Resource Shader (FRS) can be used in a wide variety of ways, such as --- Diablo styled resource orbs, potions, magical shielding, spell effects, and much more. There are over 45 different exposed parameters which allow for quick and easy effect manipulation via material instances or through blueprints. The effect can be changed entirely by applying your very own texture map, which is also exposed.
Imagine a mana resource orb --- while not casting any spells, the effect is slow and wistful. Casting minor spells will result in the effect churning downwards. Casting an extreme spell will result in the effect raging, tearing itself apart as the resource is being spent. This is just a very small example of what can be done using FRS. Endless possibilities, it's all up to your imagination.
*Effect may appear different due to mobile shader limitations.
Basic documentation provided in the Demo Level