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Factions Extension

Piperift - 代码插件 - 2018/04/24

Add factions and relations in your game using C++ or Blueprints

  • 支持的平台
  • 支持的引擎版本
    4.18 - 4.25
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Add factions and relations to your game using C++ or Blueprints.


Check the Github Repository for Documentation and Source and

get into our Discord server for Support or proposals!

Become a Patron



Included Features

C++ & Blueprints

The plugin can be 100% used from C++ or Blueprints

Made for Humans

The API is designed to be simple and intuitive. Focus on your game, not secondary stuff.

Easy to Edit

Custom editors allow fast and easy editing of the factions and its relations

Easy to Implement and Use

Implementation takes less than 3 minutes. Add an interface, and override two functions. You are good to go!

Isolated system

Its independent! No dependencies or limitations from other systems.

Compatibility with UE4's C++ Teams

UE4 implements teams for things like Perception, they are however limited to C++.

Factions are compatible with them and no setup is needed.

Performant - It's just fast as hell

Tested in Real Environments: Being used to develop multiple games

Strong and Reliable features though deep testing

Documented API and Usage

技术细节

Version 1.8



Documentation

Documentation online



Community

Become a Patron

Discord

Send us Feedback, proposals or any issues at info@piperift.com



Technical

Code Modules:

  • Factions: Runtime
  • FactionsEditor: Editor

Number of Blueprints: 0

Number of C++ Classes: 8 (+ 6 Editor)

Network Replicated: Yes

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4

Github Project: github.com/Piperift/FactionsExtension