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Extended Shading

Nikolay Prudnikov - 1月 13, 2021

The plugin extends the shading capabilities and does so without additional overhead. Plugin tools are easy to use and designed to create various stylized shadings such as Toon Shading, Flat Color Shading, Unlit with Shadows, Halftone Shading.

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.26
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Video:

Documentation: Link

Pro version: Marketplace Link


Works without post-processing. Can work without HDR. Final shader without additional overhead!
Important! This plugin allows you to do almost any shading, but it does not contain any ready-to-use shaders. The plugin contains one demo scene with materials from screenshots and videos.
To fully use the plugin, you need to know a little about HLSL


How to use:

  • Enable Forward Rendering
  • Install plugin
  • Use PrLayer node in Default Lit material


Plugin supports processing and rendering for:

  • Diffuse
  • Reflection
  • Specular
  • Skylight
  • Directional Light
  • Shadow
  • Self Shadow


Plugin does not support processing and rendering for:

  • Dynamic Lights
  • Dynamic Lights Specular
  • Indirect Light (All types of static lights)


Plugin contains:

  • PrLayer Node
  • 1 Demo scene
  • 9 Demo Materials

技术细节

Features: Extends the render capabilities

Code Modules: PrExtendedShadingOne (Runtime)

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, Android, iOS (theoretically all platforms)

Important/Additional Notes: Plugin requires Forward Rendering


Special thanks to Vladimir Alyamkin https://ufna.dev/