EasyChat

A robust, multi-language chat system with built-in profanity filtering and seamless cross-platform support and logging capabilities. The scalable, event-based chat solution, now available with easy integration and unparalleled versatility. UI Included.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Introducing DSSPro Chat System, your ultimate communication channel for your Unreal Engine projects! With a range of powerful features designed to enhance player interaction and safety, it's the perfect addition to any gaming project. Manage multiple Unreal Engine servers effortlessly, maintaining smooth communication across all platforms with support for both Linux and Windows hosting.


1. Multi-Language Support: Connect with players from around the globe in their native language.

2. Cross-Platform Compatibility: Seamlessly chat across different platforms, ensuring everyone stays connected.

3. Profanity Filter: Keep your gaming environment safe with a multi-language profanity filter, protecting players from harmful language.

4. Comprehensive Logging: Log all chat interactions to Elastic Search, allowing easy monitoring and resolution of complaints.

5. Diverse Channel Options: From Zone to Whisper, create and manage various channels tailored to your game's needs.

6. Easy Channel Creation: Generate new channels effortlessly with just one call, empowering you to customize communication.

7. Dynamic Events: Receive notifications when players subscribe or unsubscribe to channels, keeping your player in the loop.


This plugin is recommended for Dynamic Servers Sub-system (DSSLite)


Please note that the UI is included

技术细节

Features:

  •  Multi language support
  • Cross Platform support
  •  Multi-language profanity filter (Keeps your players safe)
  •  Log chat to Elastic Search (in case of complaints, you can profile)
  • Zone, Level, World, Guild, Party, Whisper, Announcements, Notifications & Custom channels
  • Create as many channels as you want with one call (NewChannel1, NewChannel2)
  • OnPlayer subscribe/Unsubscribe to channel Events
  • Full API to control players (kick, subscribe, ban...) - To be Pushed in next update
  • On Other Players subscribed/Unsubscribe to your channel events
  • You have multiple Unreal Engine servers? not a problem at all :B
  • Blueprint & C++ support
  • Event based
  • Horizontally scalable (Whatever number of players you have, it scales)
  • Linux & Windows host support
  • Can be integrated with Windows Services/Systemd (OS Keeps track of your process including logs)


Code Modules:

  •  DCS (Runtime)


Number of Blueprints: 35

Number of C++ Classes: 4

Supported Target Build Platforms: Windows, Linux, Android, IOS (not tested)

DCS Server: Link

Documentation: Link

Example Project: Link

Discord Channel: Link