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Easy Logger

EbrahimMR - 代码插件 - 2024/05/20

Use ULogger class to log messages during runtime to find issues, bugs or show Info messages on Screen, Console or both.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。
  • Efficient Debugging: With different verbosity levels (Error, Warning, Display), you can tailor the logging to suit your debugging needs. This means you'll catch errors early, ensuring smoother development cycles and quicker bug fixes. Flexible Integration: This system can adapt to your workflow, whether you're logging into the console or displaying messages on-screen. Additionally, it's seamlessly integrated with Unreal Engine's existing debugging tools, enhancing your development experience.
  • Convenient Usage: The convenience functions like LogInfo, LogWarning, and LogError make logging with object context a breeze. You get detailed messages pinpointing where an issue occurred, saving precious time during debugging sessions.
  • Flexible Integration: Whether you're logging into the console or displaying messages on-screen, this system adapts to your workflow. Plus, it's seamlessly integrated with Unreal Engine's existing debugging tools, enhancing your development experience.
  • Enhanced Readability: By formatting messages with object names, you improve the readability of your logs. This makes it easier for you and your team to understand what's happening in the game at any given moment, fostering better collaboration and faster problem-solving.
  • Scalable and Maintainable: As your project grows, having a robust logging system in place ensures that you can easily track and manage errors. You can extend this system with additional functionality as needed, maintaining code cleanliness and scalability.

Read the documentation for this tiny yet useful plugin Here


v1.0.1: Fixed coloring issue on Screen and OutputLog

技术细节

Features:

  • Used in multiple projects.
  • Add more information to logs with less coding
  • Separated channels. Screen/Terminal/Both
  • Showing the source caller automatically.
  • Log without showing source callers Anonymously
  • Easy to use
  • Filter messages in log categories

Number of Blueprints:

Number of C++ Classes: 1

Supported Development Platforms: All Development Platforms

Supported Target Build Platforms: All Platforms

Documentation: Fully documented in source files

标签

LOGGERDEBUGGINGDEBUGTOOLDEBUGGERLOGGING