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Easy Hook System

Leveling Games - 蓝图 - 2023/08/11
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The Easy Hook System allows you to incorporate grappling hook mechanics easily, quickly, and straightforwardly into your projects. It comes with advanced features, such as proximity detection systems, height measurement, and Gravity Mode (Air, Ground).

特价$39.99
$27.99登录购买
  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.4
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。
Preview: Video Trailer // More Systems


Version 1.0.0 :

Integration Advanced Locomotion System ( ALS ) in UE4


Version 2.0.0 :

Integration Advanced Locomotion System ( ALS ) in UE5


The Easy Hook System allows you to incorporate grappling hook mechanics easily, quickly, and straightforwardly into your projects. It comes with advanced features, such as proximity detection systems, height measurement, and Gravity Mode (Air, Ground); all of which enable you to execute highly customized animations automatically, depending on the player's state.


Another significant point in our system is that you can access all functionalities very easily by adding just one only component to your game character. The Easy Hook System also offers a high degree of deep customization, allowing you to fully personalize the 3D detection widget, cable hooks, detection area, the launching position of the character, the impact position of the cable hooks, and more. Every detail can be adjusted to achieve the desired gaming experience.


Easy Hook System includes complementary subsystems like sound systems, animation systems, VFX particles, data changes at any point, Gaffs system, etc., which can be quickly and easily customized, granting you greater control over the system.


New Update v2.0.0 (Current Version): Video Update

  • New Migration Tutorial 2.0.0
  • Compatible with Multiplayer projects
  • Gravity system improved
  • Added support for the UE5 mannequi
  • Important Changes in the new update: The "get isHookAnimation?" node is called "get isHookSystem?"
  • Important Changes in the new update: In the previous version, the movement component was disabled during system activation. In the current version the movement component is still active, and the "isHookSystem?" variable is used. to prevent the character from making other movements during the activation of the "Easy Hook System"; This process is shown in the new tutorial: Movement Validation


New update v1.5:

-Compatibility with first person

-Optimization of the animation system

-New ALS integration tutorial


[ Disclaimer: The sample project includes Fx Particles, which is copyrighted by epic games. Environment and character assets are only used for demo purposes and are not included in this asset. ]

技术细节

Features:

  •  Ease of implementation.
  • Compatibility with games in: First Person and Third Person
  •  Custom Animation System.
  •  Proximity detection system.
  • Height measurement system.
  • Gravity mode(Air, ground).
  • High degree of customization.
  • Sound Subsystems, VFX.
  • Data Exchange System at any location.
  • Customization of Gaffs (grabbing hooks).
  • VFX particle system on the latch point


Number of Blueprints: 13

Data table: 1

Widget Number: 2

Number of meshes: 6

Animations: 8

Animation Montages: 8

Sounds: 3

Sounds Cue: 3

Textures: 5


Input: Keyboard, Mouse

Maps: 1

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
  • Android: Yes
  • IOS: Yes
  • Linux: Yes

Documentation:

Tutorial Migration

Tutorial Animation Migration

Component Customization

Integration Tutorial with Advanced Locomotion System V4 ( ALSv4 )