Edit the reference pose of your skeletal mesh without re-importing from your DCC. Copy references poses from one mesh to another.
Have you ever imported a piece of content for an existing skeletal mesh/skeleton only to realize the reference pose or bone transforms are off?
Now we can fix this easily by copying the reference pose from the existing skeleton to our mesh without re-importing.
This plugin adds a new button to the Skeletal Mesh Editor toolbar in Persona.
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64, Win32, Linux, Mac
Supported Target Build Platforms: Win64, Win32, Linux, Mac
Documentation: Link: https://kostenickj.com/docs/reference-pose-editor