Dynamic Sky System

Code Like Me - 蓝图 - 2023/09/20

Create dynamic day-night cycles, weather, and reactive NPCs with our Unreal Engine Dynamic Sky System.

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.4
  • 下载类型

Dynamic Sky System


Transform your Unreal Engine projects with our Dynamic Sky System. This comprehensive package offers a fully customizable day-night cycle, giving you complete control over the passage of time. Adjust the time speed and monitor it in real-time using digital and analog clocks.

·        Day-Night Cycle: Seamlessly transition between day and night, setting the mood for your game or simulation.

·        Time Speed Control: Fine-tune the time progression to match your project's pace.

·        Real-time Clocks: Display time digitally or analog-style, enhancing your world's realism.

·        Weather System: Bring your environments to life with rain, thunderstorms, and more.

·        Aurora Phenomenon: Customize mesmerizing auroras that dance across the night sky.

·        Meteor Showers: Add spectacular meteor showers to awe your players.

·        Vivid Rainbows: Craft vibrant rainbows, making your world even more enchanting.

·        Sun, Moon, and Stars: Illuminate your world with realistic celestial objects.

·        Interactive Blueprints: Implement interactable elements like a customizable campfire that reacts to the time and weather. It lights up at night and extinguishes in the rain.

Reactive NPCs

·        Realistic Behavior: NPCs adjust their activities according to the day-night cycle and weather. They sleep at night, work during the day, and seek shelter when it rains.



  •  Day Night Cycle
  •  Time Speed Control
  •  Real-time Clocks(Digital clock in widget/ Analog clock as a blueprint)
  • Weather System(with rain and thunderstorms)
  • Aurora
  • Meteor Showers
  • Rainbows
  • Sun, Moon and Stars
  • Interactive Blueprints
  • Reactive NPC system

Number of Blueprints: 19

Input: (Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link