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Dynamic Gravity Actor Component

Mateus de Quadros - 1月 20, 2016
5
3.4颗星(总分5颗星)(5个评分)
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Actor Component with the intuition to let everyone who's ever thought about using any type of force or interactional force outside of the actor, to be done.

  • 支持的平台
  • 支持的引擎版本
    4.16 - 4.23
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Preview: https://youtu.be/XmiBv6luFds


Features:

• A blueprint actor component that could be applied to any physical actor or physical static mesh, and simulate the effect of gravity to any direction and strength.

• A blueprint actor that could be any mesh, and simulate the effect of a dynamic gravity to any physical actor that overlaps with it. Choose where the gravity is pulling from to anywhere in the game space (it doesn't need to be inside the mesh itself).

• Have control of the strength in each axis.

• Manual control of the dynamic gravity.


NEW:

• Multiples Dynamic Gravity Forces at the same time.

技术细节

• 1 Blueprint actor component

• 1 Blueprint actor

• 1 Blueprint actor example


Intended Platform: Any

Platforms Tested: PC

Documentation Included: No