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Dynamic Grass System

S. Krezel - 2016/12/07

Easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, ground blending and more effects included by default.

  • 支持的平台
  • 支持的引擎版本
    4.13 - 4.27
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。


VIDEO PREVIEW


DISCORD SERVER (SUPPORT, DISCUSSION)


Full feature list & starter guide


This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.

技术细节

The system is made 100% in Blueprints.


Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj


Latest update (4.22+):

  • Improved in-game smooth wind strength & wind direction change effect
  • Improved demo effects
  • Changed eye adaptation in demo scenes to match new 4.22 standard
  • Fixed grass stretch when using very strong wind parameters
  • Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances


Intended Platforms: All

Platforms Tested: Windows

Documentation Included: Yes (starter guide + 2 demo levels with mechanic examples)




____________________ | MORE TOOLS BY S. KREZEL | ____________________