Drivable Mining Truck

ZerstorenGames - 蓝图 - 2019/07/12

Drivable, physic constraint based mining Truck blueprint

  • 支持的平台
  • 支持的引擎版本
    4.22 - 4.27
  • 下载类型

Demo Video DOC

UE5 PROJECT VERSION: Due to issues with physic constraints in UE5.0 we have to wait for UE5.1 to release the project since constraints will be fixed in the next engine version. More info here: https://issues.unrealengine.com/issue/UE-148444

Drivable, physic constraint based, mining Truck blueprint:

  • 100% blueprint project, no gamemode needed, easy migration. (You can just migrate the pawn blueprint)
  • Front and rear suspensions made with constraints, easy to adjust by changing the constraint force and damping.
  • All static meshes have been made using maya LT and substance painter. No substance plugin is needed to use the project.
  • Easy to replace each part of the body with different static meshes
  • The project also contains a demo landscape featuring an open mining pit with roads (2 spline static meshes)
  • Automatic trasmission with max number of gears that can be set using the editable variables
  • Max Speed can be reduced or increased just by editing a max speed value and the system will auto-setup
  • Can be equipped with many cameras, first person camera is already included



  •  2 blueprints (MT_Bp for the truck and a demo displayer for meshes and materials
  • 120 textures mostly 2048x2048 created with substance painter that can be resized (Diffuse, Normal and a Ambient occlusion + Roughness + Metallic combined texture) (each material instance of the master material has 3 texture sample inputs
  • 30 material instances (2 master materials: one for the truck and one for the roads or rocks)
  •  20 static meshes for the truck and the road + rock. Each one with 3 or 4 LODS auto generated
  • Truck static meshes are max 29k triangles for the bigger parts

Number of Blueprints: 2

Input: Gamepad, Keyboard, Mouse

Network Replicated: NO

Supported Development Platforms: WIN 64

Supported Target Build Platforms: Desktop WIN 64

Documentation: see above

Important/Additional Notes: The driver is using a static pose so arms are not animated.