A Direct X 12 compatible virtual camera to live-stream multiple simultaneous realtime video feeds (with ray-tracing) at runtime direct to SPOUT - OBS (without the computational overhead/ latency of capture cards/ NDI)
For support or discussion with our community of +25,000 content creators using the plugin, please join our Discord!
This is a ray-tracing compatible virtual camera that offers the simplest workflow for live-streaming from inside Unreal.
It outputs to any SPOUT receiver program, including OBS (for easy live-streaming to the internet) via our SPOUT-OBS plugin:
Technical Innovation:
Ease-of-Use:
Cross-Compatibility
Support: We are available for questions on Discord!!!
Documentation: YouTube Tutorials / Readme / Installation video
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 5
#Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64