Showcase video - https://www.youtube.com/watch?v=aVDZh74Jp1o
Introducing Cyclist Animated, a high quality photoscanned character with motion capture animation (slightly tweaked to fit bicycle), perfect for game developers and content creators who want to include photorealistic cyclists in their projects. This package includes one animated photoscanned character which has been baked into a Static Mesh with vertex animation textures, meaning far greater performance than using a Skeletal Mesh with an animation sequence. The character includes the option to toggle on/off a high visibility jacket with a cloth animation, which has also been baked into a Static mesh with vertex animation. Finally, the bicycle is also a Static Mesh (nanite enabled) with rotating pedals and wheels. The bicycle chain can be toggled on/off and is animated using a vertex animation texture.
The standout feature of this package is the fact it is solely made up of animated Static Meshes, no skeletal meshes or simulations needed, meaning the optimal performance can be achieved. The cyclist blueprint includes the option to toggle on/off the front and back bicycle lights and randomise the colours for the cyclist's clothes, helmet, high visibility jacket and the bicycle, and also randomise the cyclist/bicycle scale and pedalling speed. Furthermore, three different animation options are included for the cyclist, for even greater variance.
Disclaimer: This product supports Nanite for Unreal Engine 5.0+ (Nanite Documentation). This product supports Lumen for Unreal Engine 5.0+ (Official Lumen Documentation).
Features:
Nanite: Yes (Bicycle)
Collision: Yes (Simple Collision)
Vertex Count: 528,143
LODs: No
Number of Unique Meshes: 11 Static Meshes (no Skeletal Meshes included)
Number of Materials and Material Instances: 14 Materials and 19 Material Instances
Number of Textures: 42 (including 20 vertex animation textures)
Windows: Yes
Mac: Yes
Important/Additional Notes: If experiencing unrealistic shadows, turn off Ray Traced Shadows in the Project Settings. For Pathtracer, use the following command - r.raytracing.instancestaticmesh.evaluateWPO 2
Disclaimer: This product supports Nanite (Nanite Documentation) and Lumen (Official Lumen Documentation) for Unreal Engine 5.0+.