The Custom Shader is an advanced set of Postprocess materials which allows you to enable many effects with your scenes and customize them in the way you want. With this tool you will easily be able to transform your default scenario in a toon stylized image, or give the effect to be in an hand-painted canvas. This pack also includes a Sobel operator like equation to highlight object edges in the world. All Postprocess materials can be applied on a default postprocess volume in order to get the following effects:
All of these effects are rendered trough parameters: you can modify these parameters in order to have an higher or lower impact on the scene. In some of these fields you can change color, brightess, saturation in the postprocess domain you desire.
Post Process Assets
Example Maps Assets