卖家尚未把此列表迁移至FAB。你只能在Epic Games启动程序上的库中使用它。了解有关Fab的详情

Custom Lens Flares Material

Anton Doe - 特效 - 2016/08/24
14
4.29颗星(总分5颗星)(14个评分)
  • 79%
  • 0%
  • 7%
  • 0%
  • 14%

This content is designed to help simulate custom lens flare effects like simple flares around light sources, sun, or anamorphic lens flares and correctly handle cases when objects are overlapped.

  • 支持的平台
  • 支持的引擎版本
    4.12 - 4.27
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。
Preview: youtu.be/EeWqQ2Pjx6w

This realization of the lens flares uses a material (shader) to control lens flares opacity and particle system to render the effect. The material compares values stored in depth buffer with distance to camera for a few points on a screen. In simplest case, it compares depth value for center of a particle with distance from the particle to camera.

You can read more here: docs.google.com/document/d/1NcfNhrp5kZoxbPIVS4eOEJiC3AVhqlvYYK4qPZ19pN8/edit?usp=sharing

技术细节

- Correctly handles overlapping
- Works for all cameras and viewports, independently of FOV and aspect ratio
- Has options to control intensity in relation to size of overlapping area
- Works with split screen
- Doesn't implement any new UObjects in C++
- Runs on GPU side only

The package contains:
- A blueprint to create a light source with attached effect
- Lens Flare master material with various instances and flare texture
- Particle system that can be used as template to customized lens flare effects
- Demo level
标签

REALISTICENVIRONMENTS