Cursory: Easy Hardware Cursors

Mowgl33 - 2020/08/21

Load and switch between hardware cursors with ease.

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Cursory is a small plugin that allows you to load and manipulate hardware cursors at runtime with just a handful of plug-and-play Blueprint nodes.


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Demo

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Organize Custom Cursors with Tags

Built on top of the GameplayTags module, Cursory allows you to easily tag and categorize your cursors for more intuitive logic scripting.


Switch Between Standard and Custom Cursors Easily

Easily switch between standard and custom cursors. This allows you to define custom cursors for a more tailored gamer experience while retaining access to the standard platform cursors (textbeam, grab, etc.).


Use Temporary Cursors for Limited Scope Actions

Add temporary cursors for scoped events like hovering over an enemy, a pickup, or a widget, clicking an object, or entering a mini-game, and easily revert back to the base cursor once the event is over.

技术细节

Features:

  • Define and tag custom hardware cursors in Project Settings 
  • Automatic loading of custom hardware cursors on game start
  • Hot reloading of custom hardware cursors in Editor
  • Preserves standard hardware cursors
  • Switch between standard and custom hardware cursors in Blueprints
  • Handle temporary cursors for scoped events (hover, click, etc.)
  • Supports .ani, .cur (Windows), .tiff (MacOS), and .png (Linux) cursors

Code Modules:

  •  Cursory (Runtime) 

Number of Blueprints: 1

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Windows (32/64), MacOS, Linux

Supported Target Build Platforms: Windows (32/64), MacOS, Linux

Documentation: https://unrealistic.dev/products/cursory

Important/Additional Notes: This plugin does not contain actual hardware cursor files (such as .ani's or .cur's). Rather, it provides you the ability to use your own in an intuitive and pleasant way.