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CryptoNet: Protect your game against hackers!

Baptiste HUTTEAU - 2019/05/24

CryptoNet protects your game against network-based hacks, by encrypting replication!

  • 支持的平台
  • 支持的引擎版本
    4.22 - 4.25
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

CryptoNet encrypts your game's network traffic (all the things that are replicated, both RPC and variables) to prevent hackers from exploiting its network traffic. As CryptoNet works on top of replication, you don’t have to modify any of your game's code. Just plug it in, configure it, and your game's network is now safe!


CryptoNet is built to resist eavesdropping (hackers can't read your network traffic) and MITM attacks (hackers can’t alter your network traffic). As CryptoNet was made with modularity in mind, you can tweak the encryption parameters, and choose how secure you want your game to be. This way, the security level perfectly fits your needs, in terms of both performance and security.


The plugin is provided with encryption that should be strong enough for most games. So, even if you don't know a lot about cybersecurity, you can be assured your game will still be secure, even with the defaults settings.


If you like CryptoNet, you can star it on Github!

技术细节

Features:

  • Encrypts your game's network traffic
  • Keep your code as it is! CryptoNet works on top of UE4 replication, so it's totally independent of your code
  • Uses symmetric cryptography to encrypt your network traffic, and asymmetric cryptography to exchange the symmetric key
  • Verifies packets integrity using hashes, so you're sure they haven't been modified by a hacker
  • Highly customizable: you can change the symmetric algorithm, key sizes, and hash sizes, in one line each

Code Modules: CryptoNet (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: N/A

Supported Development Platforms: Windows

Supported Target Build Platforms: x64

Documentation: Here

GitHub source: Here